Heidi R.
Face blender
Discover how to achieve a flawless makeup look with the help of a face blender. Explore top tips and techniques to seamlessly blend your makeup for a natural and radiant finish.
Ahh photorealism. The holy grail of cg. There's nothing better than fooling an audience into believing that what you've made is a photo. Especially when that audience is 3d users. Over the years we've seen some crazy photorealistic images made using Blender. Let's pay a homage to
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Mustafa Jafar
To reduce polygon in Blender, we can quickly apply Decimate Modifier. For some 3D model, it would not give a good typology, but it is an option to save time on reducing polygon quickly. #blender #cgian #3d Have a look at here, https://cgian.com/2023/03/blender-decimate-modifier-for-reducing-vertices-and-faces
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artist b cgian
© 2018 NEXON Corp. & BOOLEAN GAMES Corp. All rights Reserved.
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DJ _00
This one was made on Zbrush, all colors were polypainted, no UV unwrapping. I was only bummed by not being able to match the camera from Zbrush to Blender =( still had a lot of fun. Inspired by Daniela Uhlig's amazing drawing https://www.artstation.com/danielauhlig
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불재
First try Blender 3.0: Quick Modeling Anime Head Cosette Schneider Character | Nhij Quang #3DModeling #DigitalArt #CGI #3DDesign #VirtualReality #ComputerGraphics #3DPrinting #Animation
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Fred3Ddrops
So yeah… Basic human model or how to stop screaming and do retopo with purpose. Now, I’m a noob at this, so I’ve decided to test topology as I go, starting with shoulders. It’s a Rigify rig for now and with a little fix…
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Brian Nguyen
Today I worked a little more in the main topology of the human head for my new female character. I’m trying to achieve the more clean and fluid topology possible. In the image below you can s…
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秉奇 郭
While doing re-topology I ran into a problem. I can't made quads. It seems really hard in this region. A few things I am trying to maintain to achieve a better topology: Make it quads. Try to make
Focus 3d
ArtStation - SOME PRACTISE
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