Game environment

Take your gaming experience to the next level with these top ideas for creating immersive game environments. From stunning graphics to realistic sound effects, discover how to make your game come alive.
ArtStation - Sword's Rest - The Legend of King Arthur Challenge, Juan Aguilar Blond Amsterdam, Concept Art Landscape, The Legend Of King Arthur, Wallpaper Seni, Personaje Fantasy, Výtvarné Reference, Concept Art Tutorial, Desen Anime, Landscape Concept

Hello everyone! This is my entry for the Artstation The Legend of King Arthur, Game Environment/Level Art challenge. I had a lot of fun (and also stress) while doing this challenge. This is my first fully fledged environment. At first I was going to base it on a concept art but I decided to give it a try and make it based on my own ideas. I chose a stylized style because I wanted to challenge myself and test my habilities in color and lightning. I spent most of my time trying to get these…

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dyankina
Nizaam's Game Art Blog: Elements of game design, part two: art direction for games Deepwoken Art, Natur Wallpaper, Game Background Art, Concept Art Tutorial, Background Drawing, Blog Art, Landscape Concept, Concept Art Drawing, Game Concept Art

Art direction is something I think as game artists me and every other student on my course are greatly interested in. The creative process of video games comes across as a very unique environment that branches into other mediums such as film and traditional artistry but again holds an exclusive outcome. Concepts are churned out by the art team following a brief or description that is given through the Art Directors who keep the team on the right path. Artists will typically do tons of work…

诗佳
Blender 3d Environment Art, Environment 3d Art, 3d Concept Art Environment, 3d Environment Design, 3d Environment Concept Art, Blender Environment Design, Ue5 Environment, 3d Environment Modeling, Game Environment Design

- I experimented and learned lots of new techniques during this project. All the custom assets are modeled in Maya and composed in Unreal Engine 5, using both tiling and baked textures in Substance Painter & Designer. -I had a lot of fun creating my custom foliage by using ZBrush to sculpt high poly and baked down to low poly, and I modified some variations both inside SpeedTree and composed by hand. Used Houdini to simulate the different variations of broken glasses, and the falling leaf…

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Max Po

Environment Artist Eric Tahiri shared a comprehensive write-up on creating the stylized world of Nexus, explaining how the waterfall was made, how the level's objects were blended together, and what techniques were used to guide the player.

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nekiel
Level Design Concept, 3d Game Environment, Game Landscape, Game Art Environment, Gaming Environment, Beyond Human, Game Environment, Landscape Concept, Arte Obscura

In the Game Environment art category of the Beyond Human Challenge, participants were given the choice to build on the concepts from Phase 1 or design their own and create a 3D environment for a game rendered in a real-time engine within the theme, depicting the future of humanity. Browse entries from the Game Environment category […]

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Cris Jimenez